ABOUT GUNZILLA GAMES
Founded in 2020, Gunzilla Games is the independent AAA video game developer and publisher behind the free-to-play mobile game TECHNOCORE, the gamer-first blockchain GUNZ, and the upcoming next-gen battle royale Off The Grid, in three metropolitan locations: Frankfurt, Germany (HQ); Kyiv, Ukraine; and London, UK. The company is helmed by CEO Vlad Korolov and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the games industry.
Gunzilla’s formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ, etc.) as well as Oscar-nominated screenwriter, director, and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, which has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer.
The Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Dmitriy Markov, Technical Director (Metro Exodus, ARKTIKA.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO’s Chernobyl series), Petr Cherkes, Creative Design Director (The Last of Us, Uncharted 3, Star Wars: The Old Republic), Krasimir Nechevski, Animation Director (Adam, Book of the Dead), Nikolas Gekko, Lead Art Director, (Call of Duty: WWII, Halo Infinite, Destiny) and Kiran Pulicheri, Technical Art Director (Control, Far Cry 6).
OUR VALUES
- Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
- We Believe in Our People. We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we’re strong together, we thrive together.
- Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest caliber.
- Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
- Open & Honest. We believe in building trust through transparency and honest communication. We’re proud of who we are, what we stand for, and what we’re building.
ABOUT THE JOB
As a Senior Animator at Gunzilla Games, you will be responsible for authoring stunning animation content, collaborating with other animators, and closely adhering to production schedules for our game OTG (Off The Grid), an all-new AAA Extraction Battle Royale shooter, currently available as Early Access on PlayStation®5, Xbox® Series X|S, and PC.
The ideal candidate for this position should demonstrate animation prowess, a strong drive to grow and improve, and refined interpersonal skills.
RESPONSIBILITIES
- Create blockings, placeholders, and fully polished keyframe animations
- Assist in motion capture direction or shoots
- Edit motion capture data with high fidelity
- Ensure the delivered animations reach the project’s quality expectations
- Contribute to the further development of the current pipeline
- Prioritize tasks and meet deadlines
- Participate in team planning meetings
- Actively contribute to team meetings, team post-mortems, and other team exercises
- Remain flexible regarding shifting production priorities
- Work in JIRA to provide status updates and show task progress
REQUIREMENTS
- 5+ years of industry experience with a CV and Demo Reel to review
- Work experience with Maya HIK and Motionbuilder
- Enthusiastic, positive, and team-oriented; must have the ability to interact and collaborate with all departments and disciplines
- Understanding of animation production techniques and processes
- Good technical knowledge of Unreal Engine and other game engines
- Experience with task-tracking software like JIRA
- Experience with version control systems (Perforce, Subversion, Git, etc.)
PLUSES
- Experience with editing AAA mocap and mocap data
- Thorough understanding of Unreal 4/5 and locomotion systems
- Experience with Animbot (Maya 3rd party plugin)
- Experience using blender
- Rigging and skinning
- Basic knowledge of cascadour, ragdoll mechanics
- Space switching workflow
- Interest in new technologies and adaptability to new workflows
GUNZILLA OFFERS
- Unlimited Paid Vacation
- Paid Sick Leave
- Flexible Working
- Work from Home
- Health Insurance
- Bonuses
- English / German Courses
- Public Transportation
- Relocation & Accommodation Support
- Office Perks & Gym Membership
*Some benefits may vary depending on Location & position
COME AS YOU ARE
Videogames are for everyone, so everyone should have the opportunity to create them. We’re looking for a huge variety of unique life experiences to help shape the worlds we’re developing, so promise your application will be given the same consideration as everyone else’s, regardless of your background.
THE RECRUITMENT PROCESS
Here’s what you can expect when applying at Gunzilla.
- Click on 'Apply Here' on the page of the role and send us your CV via email.
- If selected to move to the next stage, you’ll be contacted by a member of our recruitment team.
- Some roles require a competency test, which the recruitment team will support you on.
- Zoom interviews will be conducted by your hiring manager, or you’ll be invited to meet us at our recruiting studio.
- Following your interview, we’ll contact you either way.
- If the interview went well but we feel you aren’t suited to the specific role, we’ll retain your details (with your permission) for future consideration.