ABOUT GUNZILLA GAMES

Founded in 2020, Gunzilla Games is the independent AAA video game developer and publisher behind the free-to-play mobile game TECHNOCORE, the gamer-first blockchain GUNZ, and the upcoming next-gen battle royale Off The Grid, in three metropolitan locations: Frankfurt, Germany (HQ); Kyiv, Ukraine; and London, UK. The company is helmed by CEO Vlad Korolov and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the games industry.  

   
Gunzilla’s formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ, etc.) as well as Oscar-nominated screenwriter, director, and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, which has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer.  

  

The Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Dmitriy Markov, Technical Director (Metro Exodus, ARKTIKA.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO’s Chernobyl series), Petr Cherkes, Creative Design Director (The Last of Us, Uncharted 3, Star Wars: The Old Republic), Krasimir Nechevski, Animation Director (Adam, Book of the Dead), Nikolas Gekko, Lead Art Director, (Call of Duty: WWII, Halo Infinite, Destiny) and Kiran Pulicheri, Technical Art Director (Control, Far Cry 6).

OUR VALUES

  • Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
  • We Believe in Our People. We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we’re strong together, we thrive together.
  • Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest calibre.
  • Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
  • Open & Honest. We believe in building trust through transparency and honest communication. We’re proud of who we are, what we stand for, and what we’re building.

ABOUT THE JOB

Gunzilla Games are looking to recruit a Lead Render programmer to join us to work on our game OTG (Off The Grid), an all-new AAA Extraction Battle Royale shooter, available as Early Access on PlayStation®5, Xbox® Series X|S and PC now.

As our lead, you will lead our rendering team and ensure high coding standards and guide the career development of Programmers within the team.

    RESPONSIBILITIES

    As a Lead Render Programmer, you will:

    • Take leadership for the Rendering engineers through a combination of coaching, direction-setting, and hands-on engineering
    • Collaborate with Design, Development, Production, and Product leadership to ensure that Render systems are well-integrated and support overall game goals.
    • Collaborate with our Tech Art department and art directors to provide effective solutions
    • Architect, prototype, build, and maintain rendering systems in high quality C++.
    • Create detailed and highly-accessible documentation for both technical and non-technical stakeholders.

    REQUIREMENTS

    • 5-7 years experience as a Render programmer in games, with at least one Shipped AAA title
    • Exhibit strong leadership qualities such as motivation, positivity, and active listening
    • Foster high standards in communication, collaboration, and coding
    • Oversee technical planning and task delegation
    • Strong understanding of 3D rendering algorithms and related mathematics.
    • Strong knowledge of one or more rendering APIs such as DirectX, Vulkan or console ones
    • Expertise in multiple programming languages, including C++
    • Strong understanding of low-level systems such as physics, networking, and memory
    • Familiarity with game engines, IDEs, source control, and build infrastructure
    • Experience working as a render developer on Unreal Engine 4 or 5

    GUNZILLA OFFERS*

    • Unlimited Paid Vacation
    • Paid Sick Leave
    • Flexible Working
    • Work from Home
    • Health Insurance
    • Bonuses
    • English / German Courses
    • Public Transportation
    • Relocation & Accommodation Support
    • Office Perks & Gym Membership

    *Some benefits may vary depending on Location & position

    COME AS YOU ARE

    Videogames are for everyone, so everyone should have the opportunity to create them. We’re looking for a huge variety of unique life experiences to help shape the worlds we’re developing, so promise your application will be given the same consideration as everyone else’s, regardless of your background.

    THE RECRUITMENT PROCESS

    Here’s what you can expect when applying at Gunzilla.

    • Click on "Apply Here" on the page of the role and send us your CV via email.
    • If selected to move to the next stage, you’ll be contacted by a member of our recruitment team.
    • Some roles require a competency test, which the recruitment team will support you on.
    • Zoom interviews will be conducted by your hiring manager, or you’ll be invited to meet us at our recruiting studio.
    • Following your interview, we’ll contact you either way.
    • If the interview went well but we feel you aren’t suited to the specific role, we’ll retain your details (with your permission) for future consideration.