ABOUT GUNZILLA GAMES
Founded in 2020, Gunzilla Games is the independent AAA video game developer and publisher behind the free-to-play mobile game TECHNOCORE, the gamer-first blockchain GUNZ, and the upcoming next-gen battle royale Off The Grid, in three metropolitan locations: Frankfurt, Germany (HQ); Kyiv, Ukraine; and London, UK. The company is helmed by CEO Vlad Korolov and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the games industry.
Gunzilla’s formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ, etc.) as well as Oscar-nominated screenwriter, director, and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, which has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer.
The Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Dmitriy Markov, Technical Director (Metro Exodus, ARKTIKA.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO’s Chernobyl series), Petr Cherkes, Creative Design Director (The Last of Us, Uncharted 3, Star Wars: The Old Republic), Krasimir Nechevski, Animation Director (Adam, Book of the Dead), Nikolas Gekko, Lead Art Director, (Call of Duty: WWII, Halo Infinite, Destiny) and Kiran Pulicheri, Technical Art Director (Control, Far Cry 6).
OUR VALUES
- Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
- We Believe in Our People. We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we’re strong together, we thrive together.
- Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest caliber.
- Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
- Open & Honest. We believe in building trust through transparency and honest communication. We’re proud of who we are, what we stand for, and what we’re building.
ABOUT THE JOB
Gunzilla Games is looking to recruit a Lead Technical Designer to join us leading our technical designers to work on our game OTG (Off The Grid), an all-new AAA Battle Royale 2.0 third-person shooter, available as Early Access on PlayStation®5, Xbox® Series X|S and PC now.
RESPONSIBILITIES
- Lead our team of technical designers in constructing prototypes and test levels that showcase, validate and document game features, systems, and bespoke experiences.
- Drive the development of prototypes for new game features
- Own the implementation, performance, and maintenance of scripting in existing levels.
- Identify and resolve issues while working with other teams to discover, define and share best practices, workflow optimizations and development tools.
- Develop an effective and efficient toolchain for the design team, and support the team in its use with training and documentation
- Play a key role in designing and developing design tools and improve efficiency in content and systems workflows
- Anticipate the needs of content designers to create the game content as simply and as efficiently as possible
- Work with Engineering and Art teams to agree and enforce best practices for content designers
- Advise the Design and Production teams on technical costs of game features, helping to estimate resources required
- Help design, implement, balance and debug game features that require an additional technical insight
- Translate the creative vision and design concepts into specs and documentation as needed for engineers and technical artists
- Serve as a conduit between Design and Engineering and able to be an advocate for both within the scope of the project
REQUIREMENTS
- Experience in leading and mentoring other (technical) designers
- Shipped a game as a technical designer
- Ability to convey the vision into technical designs
- Ability and passion to work hands-on in unreal engine and drive implementation of prototypes, features and tools
- Excellent technical understanding of the Unreal Engine
- Keen understanding of game design and game systems
- Experience in translating game design into formal technical requirements
- Understanding of concepts for Multiplayer Game Development
- Interest in collaborating with a team of diverse perspectives to derive great solutions
- Passionate about problem identification and solving
- Excellent written and verbal communication skills
- Comfortable driving work and balancing quality with efficiency
- A genuine passion for games
GUNZILLA OFFERS
- Unlimited Paid Vacation
- Paid Sick Leave
- Flexible Working
- Work from Home
- Health Insurance
- Bonuses
- English / German Courses
- Public Transportation
- Relocation & Accommodation Support
- Office Perks & Gym Membership
*Some benefits may vary depending on Location & position
COME AS YOU ARE
Videogames are for everyone, so everyone should have the opportunity to create them. We’re looking for a huge variety of unique life experiences to help shape the worlds we’re developing, so promise your application will be given the same consideration as everyone else’s, regardless of your background.
THE RECRUITMENT PROCESS
Here’s what you can expect when applying at Gunzilla.
- Click on "Apply Here" on the page of the role and send us your CV via email.
- If selected to move to the next stage, you’ll be contacted by a member of our recruitment team.
- Some roles require a competency test, which the recruitment team will support you on.
- Zoom interviews will be conducted by your hiring manager, or you’ll be invited to meet us at our recruiting studio.
- Following your interview, we’ll contact you either way.
- If the interview went well but we feel you aren’t suited to the specific role, we’ll retain your details (with your permission) for future consideration.